3D coordinate city economy

Atlas Grid is built around the plots themselves.

The landing now starts with the actual animated land collection: each coordinate plot is presented as a city asset with scoring, route logic, district status, and planned $ATLAS utility.

Plot [35, -21] artworkPlot [35, -21]
Plot [-7, -9] artworkPlot [-7, -9]
Plot [16, 19] artworkPlot [16, 19]
Plot [16, -21] artworkPlot [16, -21]
155plot archetypes
71 x 71coordinate field
28vehicle routes
$ATLASplanned utility token

Collection first

Each NFT is treated like a property deed with live mechanics.

The site now explains utility directly on top of the collection art. Coordinates define location, visible buildings define production class, and special traits open routes, media slots, weather modifiers, or district roles.

COORDINATE SCAN71 x 71
X: 23Y: 27District: NE-4

Grid engine

The visual traits are the product logic.

Atlas Grid does not hide the NFTs behind generic copy. The reward model reads like a real estate operating layer where every plot has location, frontage, activity, adjacency, media value, and upgrade capacity.

Atlas ScoreAS = Bp x Cw x Ts x sqrt(1 + D) x Hb x Am

Coordinate Yield

Each visible coordinate becomes a score input. Center plots, edge plots, and cluster plots all receive different reward logic.

Build Permits

Building layers turn the NFT art into permit status: floors, windows, rooftops, side mods, and materials all affect construction score.

Route Missions

Vehicle traits and coordinate distance form route missions for delivery lanes, city movement, and season-based $ATLAS boosts.

District Pools

Neighboring plots can form districts. Rewards scale through non-linear math so large holders gain power without flattening smaller holders.

Media Rights

Signage and advertisement traits become campaign slots for brand placements, raffles, whitelist access, and future $ATLAS sinks.

Anti-Farm Curve

Wallet caps, cooldowns, and activity checks keep the reward layer strategic instead of turning into a passive farming page.

Trait matrix

Trait categories are grouped into utility lanes.

Full scoring doc
Plot Types155base identity
Coordinates71 x 71district math
Objects33utility modules
Vehicles28routing power
Pets21companion boost
Signage9ad revenue
Extra Mods34stack multiplier
Cloud Count5weather index

Reward model

Built around epochs, sinks, caps, and holder action.

$ATLAS is positioned as the future settlement layer for grid upgrades, permit access, mission boosts, raffles, naming rights, and premium map actions. The model is designed to feel deep without promising fixed returns.

Epoch ShareRi = ASi / sum(ASn) x PoolE
Doc includes
Atlas Score architecture
Trait weight table
District and adjacency model
Epoch reward formula
$ATLAS sink and utility layer
Anti-abuse and emission controls

Season 01

Snapshot traits, publish score calculator, open plot registration.

Season 02

Activate districts, route missions, signage campaigns, and permit tiers.

Season 03

Introduce $ATLAS utility for upgrades, boosts, treasury sinks, and access passes.

Season 04

Launch city-wide simulations where coordinated holders compete for district pools.